Project

Approach vector

Year

2026

Software

Maya

Houdini

Nuke

Synopsis

After watching Project Hail Mary, I felt inspired to create a piece set in the Tau Ceti system, capturing that sense of scale, isolation, and proximity to a powerful star.

This project was also an opportunity to explore Houdini’s VEX-based shader workflows inside Karma.

FINAL COMPOSITE

Final shaded and composited render of the procedural material setup applied to a basic sphere.

RAW RENDER

Unprocessed render showing the direct output of the VEX-based shading setup.

PROCEDURAL SHADING

VEX-based material system controlling surface patterns, noise, and shading variation on one of the spheres.

UNSHADED MODEL

Material-free render for assessing geometry and silhouette.

VEX-structure

VEX-based material system controlling surface patterns, noise, and shading variation on a single sphere.

COMPOSITING (NUKE)

Final image adjustments and grading applied in Nuke to complete the shot.